..
     Copyright 2013 Pixar

     Licensed under the Apache License, Version 2.0 (the "Apache License")
     with the following modification; you may not use this file except in
     compliance with the Apache License and the following modification to it:
     Section 6. Trademarks. is deleted and replaced with:

     6. Trademarks. This License does not grant permission to use the trade
        names, trademarks, service marks, or product names of the Licensor
        and its affiliates, except as required to comply with Section 4(c) of
        the License and to reproduce the content of the NOTICE file.

     You may obtain a copy of the Apache License at

         http://www.apache.org/licenses/LICENSE-2.0

     Unless required by applicable law or agreed to in writing, software
     distributed under the Apache License with the above modification is
     distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY
     KIND, either express or implied. See the Apache License for the specific
     language governing permissions and limitations under the Apache License.


Additional Resources
--------------------

.. contents::
   :local:
   :backlinks: none

----

Links
=====


`OpenSubdiv Github Repository <https://github.com/PixarAnimationStudios/OpenSubdiv>`__

`OpenSubdiv with Mudbox and Maya <http://area.autodesk.com/blogs/craig/pixar--opensubdiv-with-mudbox-and-maya>`__


Videos
======

Feature Adaptive GPU Rendering of Catmull-Clark Subdivision Surfaces (2012)
***************************************************************************

.. raw:: html

    <center>
    <iframe width="640" height="360" src="http://www.youtube.com/embed/uogAzQoVdNU" frameborder="0" allowfullscreen></iframe>
    </center>

Open Subdivision Technology Review (2012)
*****************************************

.. raw:: html

    <center>
    <iframe width="640" height="360" src="http://www.youtube.com/embed/Y-3L9BOTEtw" frameborder="0" allowfullscreen></iframe>
    </center>

First public demonstration of OpenSubdiv at Siggraph 2012.

Autodesk User Group At Anaheim (2013)
*************************************

.. raw:: html

    <center>
    <iframe width="640" height="360" src="http://www.youtube.com/embed/9lFwFoCxysI" frameborder="0" allowfullscreen></iframe>
    </center>

Bill Polson, Director of Industry Strategy at Pixar Animation Studios

Why Model with Subdivisions (2013)
**********************************

.. raw:: html

    <center>
    <iframe src="http://player.vimeo.com/video/70600180" width="640" height="360" frameborder="0" allowfullscreen></iframe>
    </center>

Ivo Kos, Modelling Technical Director at Pixar Animation Studios

Meet the Experts: The OpenSubdiv Project (2013)
***********************************************

.. raw:: html

    <center>
        <iframe width="640" height="360" src="http://www.youtube.com/embed/xFZazwvYc5o" frameborder="0" allowfullscreen></iframe>
    </center>

Join special guests, Bill Polson, Dirk Van Gelder, Manuel Kraemer,
Takahito Tejima, David G. Yu and Dale Ruffolo, from Pixar Animation
Studios' GPU team, as they show how real time display of subdivision
surfaces helps artists be more productive, and how this code is open
source and engineered for ease of integration.

