Sections
SingletonsClassesNamespacesGlobal FunctionsEnumsConstants
Function Colors
Available in StepMania 5
Renamed or changed from StepMania 4 alphas
Defined in the _fallback theme
Defined in the default theme

Singletons

Classes

Class Actor
Class ActorFrame : Actor
Class ActorFrameTexture : ActorFrame
Class ActorMultiTexture : Actor
Class ActorProxy : Actor
Class ActorScroller : ActorFrame
Class ActorSound : Actor
Class AnnouncerManager
Class ArchHooks
Class BPMDisplay : BitmapText
: Sprite
Class BitmapText : Actor
Class Character
Class CharacterManager
Class ComboGraph : ActorFrame
Class Course
Class CourseContentsList : ActorScroller
Class CourseEntry
Class CryptManager
Class DifficultyIcon : Sprite
Class FadingBanner : ActorFrame
Class Game
Class GameCommand
Class GameManager
Class GameSoundManager
Class GameState
Class GradeDisplay : ActorFrame
Class GraphDisplay : ActorFrame
Class GrooveRadar : ActorFrame
Class HelpDisplay : BitmapText
Class HighScore
Class HighScoreList
Class HoldJudgment : ActorFrame
Class InputFilter
Class LifeMeter : ActorFrame
Class LifeMeterBattery : LifeMeter
Class MemoryCardManager
Class MenuTimer : ActorFrame
Class MessageManager
Class MeterDisplay : ActorFrame
Class ModIconRow : ActorFrame
Class Model : Actor
Class MusicWheel : WheelBase
Class NoteSkinManager
Class OptionRow : ActorFrame
Class PaneDisplay : ActorFrame
Class PercentageDisplay : ActorFrame
Class Player : ActorFrame
Class PlayerInfo
Class PlayerOptions
Class PlayerStageStats
Class PlayerState
Class PrefsManager
Class Profile
Class ProfileManager
Class RadarValues
Class RageDisplay
Class RageFile
Class RageFileManager
Class RageInput
Class RageSound
Class RageTexture
Class RageTextureRenderTarget : RageTexture
Class RollingNumbers : BitmapText
Class ScoreDisplayAliveTime : BitmapText
Class ScoreDisplayCalories : BitmapText
Class Screen : ActorFrame
Class ScreenAttract : ScreenWithMenuElements
Class ScreenEdit : ScreenWithMenuElements
Class ScreenEvaluation : ScreenWithMenuElements
Class ScreenGameplay : ScreenWithMenuElements
Class ScreenHowToPlay : ScreenAttract
Class ScreenManager
Class ScreenNameEntryTraditional : ScreenWithMenuElements
Class ScreenNetEvaluation : ScreenEvaluation
Class ScreenOptions : ScreenWithMenuElements
Class ScreenPlayerOptions : ScreenOptions
Class ScreenProfileLoad : ScreenWithMenuElements
Class ScreenProfileSave : ScreenWithMenuElements
Class ScreenSelectMaster : ScreenWithMenuElements
Class ScreenSelectMusic : ScreenWithMenuElements
Class ScreenSelectProfile : ScreenWithMenuElements
Class ScreenTextEntry : ScreenWithMenuElements
Class ScreenWithMenuElements : Screen
Class ScreenWithMenuElementsSimple : ScreenWithMenuElements
Class Song
Class SongManager
Class SongPosition
Class Sprite : Actor
Class StageStats
Class StatsManager
Class Steps
Class StepsDisplay : ActorFrame
Class StepsDisplayList : ActorFrame
Class Style
Class TextBanner : ActorFrame
Class ThemeManager
Class TimingData
Class Trail
Class TrailEntry
Class UnlockEntry
Class UnlockManager
Class WheelBase : ActorFrame
Class WheelItemBase : ActorFrame
Class WorkoutGraph : ActorFrame

Namespaces

Namespace ActorUtil
Namespace Enum
Namespace MersenneTwister
Namespace RageFileUtil
Namespace ScreenSystemLayerHelpers
Namespace SongUtil
Namespace TrailUtil
Namespace lua

Global Functions

Functions
AllowOptionsMenu
colorAlpha( color c, float percent )

[02 Colors.lua] Returns a color with the specified alpha.

boolAreStagePlayerModsForced( )

[02 StageMods.lua]

boolAreStageSongModsForced( )

[02 StageMods.lua]

ArgsIfPlayerJoinedOrNil
stringBasename( string path )

Returns the base name of file path.

colorBoostColor( color c, float fBoost )

[02 Colors.lua] Boosts the specified color by multiplying its values by fBoost.

colorBrightness( color c, float percent )

[02 Colors.lua] Modifies the brightness of the specified color.

boolCenter1Player( )

[02 Utilities.lua] Returns true if Center 1P is being used.

voidCloseConnection( )

Closes any connection to an online server.

colorColorDarkTone( color c )

[02 Colors.lua] Returns a darker tone of the color. (Specifically c[1]/2, c[2]/2, c[3]/2, c[4])

colorColorLightTone( color c )

[02 Colors.lua] Returns a lighter tone of the color. (Specifically c[1]+(c[1]/2), c[2]+(c[2]/2), c[3]+(c[3]/2), c[4])

colorColorMidTone( color c )

[02 Colors.lua] Returns a midtone of the color. (Specifically c[1]/1.5, c[2]/1.5, c[3]/1.5, c[4])

tableColorToHSV( color c )

[02 Colors.lua] Takes in a color and returns a table with the HSV values.

stringColorToHex( color c )

[02 Colors.lua] Returns a hex representation for the specified color.

TapNoteScoreComboContinue( )

[03 Gameplay.lua] Determines what TapNoteScore allows for continuing the combo.

TapNoteScoreComboMaintain( )

[03 Gameplay.lua] Determines what TapNoteScore allows for maintaining the combo.

boolComboPerRow( )

[03 Gameplay.lua] Determines if combo should be per row (Jump = 1) or per column (Jump = 2).

voidComboTransformCommand( Actor self, params p )

[02 Other.lua] The combo trasform command.

boolComboUnderField( )

[03 Gameplay.lua] Returns the UserPrefComboUnderField user preference value.

boolConnectToServer( string sAddress )

Tries to connect to the server at sAddress.

CourseDifficultyToLocalizedString
CourseTypeToLocalizedString
colorCustomDifficultyToColor( string cd )

[02 Colors.lua]

colorCustomDifficultyToDarkColor( string cd )

[02 Colors.lua]

colorCustomDifficultyToLightColor( string cd )

[02 Colors.lua]

CustomDifficultyToLocalizedString
intDayOfMonth( )

Returns the current day of the month.

intDayOfYear( )

Returns the current day of the year.

tableDeepCopy( table from, table to, table already_copied )

[02 Serialize] Recursively deep-copy a table.

boolEvalUsesCheckpointsWithJudgments( )

[03 Gameplay.lua]

intFailCombo( )

[03 Gameplay.lua]

intFindSelection( table list )

[02 Utilities.lua] Return the index of a true value in list.

stringFindValue( table tab, various value )

[02 Utilities.lua] Find a key in tab with the given value.

FormatNumSongsPlayed
stringFormatNumberAndSuffix( int num )

Returns the number passed to the function followed by its suffix ("th", "nd", and so on).

stringFormatPercentScore( float fPercentDancePoints )

Returns fPercentDancePoints formatted as a percentage.

stringGameCompatibleModes( )

[03 Gameplay.lua] Returns a list of valid styles for the current gametype.

GamePrefDefaultFail
stringGetCodeForGame( )

[03 Gameplay.lua]

GetCoursesToShowRanking
stringGetCustomDifficulty( StepsType st, Difficulty d, CourseType ct )

Returns the corresponding CustomDifficulty string for a StepsType/Difficulty (/optional CourseType) combination.

GetDefaultOptionLines
stringGetEditModeSubScreens( )

[02 Other.lua] Returns a string with the Edit Mode SubScreens.

intGetExtraColorThreshold( )

[03 Gameplay.lua] Returns the number at which the Extra color should be used.

GetGamePref
GetGamePrefB
GetGamePrefC
GetGamePrefN
GradeGetGradeFromPercent( float fPercent, bool bMerciful )

Returns a corresponding Grade for the given percentage.

intGetLifeDifficulty( )

Returns the current Life Difficulty.

ProfileGetPlayerOrMachineProfile( PlayerNumber pn )

[02 Utilities.lua] "This returns a profile, preferably a player one. If there isn't one, [it falls] back on the machine profile."

boolGetProTiming( PlayerNumber pn )

[03 ThemePrefs.lua] Returns true if player pn is using ProTiming.

stringGetRandomSongBackground( )

[02 Utilities.lua] Returns a path to a random song background.

floatGetReal( )

[02 Actor.lua]

floatGetRealInverse( )

[02 Actor.lua]

floatGetScreenAspectRatio( )

Returns the display aspect ratio.

stringGetServerName( )

Returns the name of the currently connected server.

stringGetSongBackground( )

[02 Utilities.lua] Returns a path to the current songs background.

floatGetTapPosition( )

[03 Gameplay.lua]

floatGetThemeAspectRatio( )

Returns the theme's aspect ratio.

variousGetThemePref( string pref )

[03 ThemePrefs.lua] (Alias for ThemePrefs.Get().)

intGetTimingDifficulty( )

Returns the current Timing difficulty.

floatGetTitleSafeH( float fPercent )

[01 alias.lua]

floatGetTitleSafeV( float fPercent )

[01 alias.lua]

GetUnlockEntryIndexToCelebrate
stringGetUserPref( string name )

[03 UserPreferences2.lua] Themer-facing function for getting a user preference.

boolGetUserPrefB( string name )

[03 UserPreferences2.lua] Themer-facing function for getting a user preference as a boolean.

colorGetUserPrefC( string name )

[03 UserPreferences2.lua] Themer-facing function for getting a user preference as a color.

floatGetUserPrefN( string name )

[03 UserPreferences2.lua] Themer-facing function for getting a user preference as a number.

colorHSV( float h, float s, float v )

[02 Colors.lua] Converts a color from HSV values to something StepMania can understand. hue is from 0-360, saturation and value are 0..1

colorHSVA( float h, float s, float v, float a )

[02 Colors.lua] Converts a color from HSV values with alpha to something StepMania can understand. hue is from 0-360, saturation, value, and alpha are 0..1

colorHSVToColor( table hsv )

[02 Colors.lua] "Converts a set of HSV values to a color."

stringHSVToHex( table hsv )

[02 Colors.lua] "Takes in a normal color and returns the hex representation. (Adapted from code in LuaBit)"

floatHasAlpha( color c )

[02 Colors.lua] Returns the color's alpha if it has any, otherwise returns 1.

intHitCombo( )

[03 Gameplay.lua] Returns the value to start showing the combo at.

floatHoldTiming( )

[03 Gameplay.lua] Returns 0 in pump mode, TimingWindowSecondsHold preference value in any other game mode.

intHour( )

Returns the current hour.

colorHue( color c, int newHue )

[02 Colors.lua] Changes the hue of the input color.

InitGamePrefs
voidInitUserPrefs( )

[03 ThemePrefs.lua] Initializes various user preferences.

boolIsArcade( )

[02 Utilities.lua] Returns true if the coin mode is not set to CoinMode_Home.

boolIsFreePlay( )

[02 Utilities.lua] Returns true if Arcade and the coin mode is CoinMode_Free.

boolIsGame( string sGame )

[03 Gameplay.lua] Returns true if the current game is sGame.

boolIsHome( )

[02 Utilities.lua] Returns true if the coin mode is set to CoinMode_Home.

boolIsNetConnected( )

Returns true if connected to the Internet.

boolIsNetSMOnline( )

Returns true if connected to StepMania Online.

boolIsRoutine( )

[02 Branches.lua] Returns true if Routine mode is being played.

boolIsSMOnlineLoggedIn( PlayerNumber pn )

Returns true if Player pn is logged on to a SMOnline server.

boolIsUsingWideScreen( )

[04 WidescreenHelpers.lua] Returns true if the aspect ratio is 16:10 (1.6) or higher.

colorJudgmentLineToColor( JudgmentLine jl )

[02 Colors.lua]

JudgmentLineToLocalizedString
colorJudgmentLineToStrokeColor( JudgmentLine jl )

[02 Colors.lua]

JudgmentTransformCommand
JudgmentTransformSharedCommand
ActorDefLoadActor( string sPath, ... )

Returns an Actor definition for the actor at sPath. If sPath points to a Lua file, any additional arguments will be passed to that script.

ActorDefLoadActorFunc( string path, int level )

[02 ActorDef.lua] Loads an actor template. This is the actual core of LoadActor.

voidLoadActorWithParams( string path, table params, ... )

[02 ActorDef.lua] Loads an actor with params.

ActorDefLoadFallbackB( )

[02 ActorDef.lua] Load the fallback BGA for the element that is currently being loaded.

ActorDefLoadFont( string a, string b )

[02 ActorDef.lua] Loads a font.

SpriteLoadSongBackground( )

[02 Sprite.lua] Returns a Sprite with the current song's background.

LocalizeOptionItem
intMinute( )

Returns the current Minute.

intMissCombo( )

[03 Gameplay.lua] Returns the value to start showing the miss combo at.

intMonthOfYear( )

Returns the current month of the year (0-11).

stringMonthToLocalizedString( Month m )

Returns Month m as a localized string.

stringMonthToString( Month m )

Returns Month m as a string.

MultiPlayerToLocalizedString
MultiPlayerToString
LuaOptionRowOptionRowProTiming( )

[03 ThemePrefs.lua] Returns a Lua option row for ProTiming.

OptionRowScreenFilter
OptionsRandomJukebox
OptionsRowTest
OptionsWeight
PeakComboAwardToLocalizedString
PlayModeToLocalizedString
colorPlayerColor( PlayerNumber pn )

[02 Colors.lua]

PlayerNumberToLocalizedString
PlayerNumberToString
colorPlayerScoreColor( PlayerNumber pn )

[02 Colors.lua]

floatPositionPerPlayer( PlayerNumber pn, float p1val, float p2val )

[02 Actor.lua] Returns either p1val or p2val depending on pn.

stringPrettyPercent( float num, float den )

Returns a formatted percent with the specified numerator and denominator.

voidPrintTable( table t )

[03 ThemePrefs.lua] Prints a table's contents to the log.

stringProductFamily( )

Returns the product family. (e.g. "StepMania")

stringProductID( )

Returns the product ID. (e.g. "StepMania 5")

stringProductVersion( )

Returns the product version.

RadarCategoryToLocalizedString
ReadGamePrefFromFile
stringReadPrefFromFile( string prefName )

[03 UserPreferences2.lua] (internal) Reads the specified user preference from its config file.

voidReportStyle( )

Sends the current style to the server.

stringResolveRelativePath( string path, int level )

[02 ActorDef.lua]

stringRoutineSkinP1( )

[03 Gameplay.lua] Returns the routine noteskin for player .

stringRoutineSkinP2( )

[03 Gameplay.lua] Returns the routine noteskin for player 2.

SMOnlineScreen
colorSaturation( color c, float percent )

[02 Colors.lua] Modifies the saturation of the specified color

stringScoreKeeperClass( )

[03 Gameplay.lua] Returns the primary ScoreKeeper class to use.

stringScreenMetric( string s )

[00 alias.lua, 02 Other.lua] alias for Screen.Metric().

stringScreenString( string s )

[00 alias.lua, 02 Other.lua] alias for Screen.String().

intSecond( )

Returns the current second.

stringSecondsToHHMMSS( float fSecs )

Converts fSecs to Minutes:Seconds:Milliseconds format using two digits for each section.

stringSecondsToMMSS( float fSecs )

Converts fSecs to Minutes:Seconds format.

stringSecondsToMMSSMsMs( float fSecs )

Converts fSecs to Minutes:Seconds.Milliseconds format using two digits for each section.

stringSecondsToMMSSMsMsMs( float fSecs )

Converts fSecs to Minutes:Seconds.Milliseconds format using two digits for each section except Milliseconds (uses 3).

stringSecondsToMSS( float fSecs )

Converts fSecs to Minutes:Seconds.Milliseconds format using two digits for each section except Minutes (uses 1).

stringSecondsToMSSMsMs( float fSecs )

Converts fSecs to Minutes:Seconds.Milliseconds format.

stringSelectMusicOrCourse( )

[02 Branches.lua] Determines the correct music/course selection screen to use and returns it.

stringSelectProfileKeys( )

[03 Gameplay.lua] (soon to be deprecated) Returns a list of codes to use on ScreenSelectProfile.

stringSerialize( table t )

[02 Serialize.lua] Serialize the table t.

SetFail
SetGamePref
SetThemePref
boolSetUserPref( string name, string value )

[03 UserPreferences2.lua] Themer-facing function for setting a user preference.

boolShowHoldJudgments( )

[03 Gameplay.lua]

boolShowStandardDecoration( string sMetricsName )

[02 ActorDef.lua] Returns true if a decoration should be shown on the current screen or not.

SongMeterDisplayCommand
SongMeterDisplayX
SongMeterDisplayY
SortOrderToLocalizedString
LuaOptionRowSpeedMods( )

[03 CustomSpeedMods.lua] Returns a Lua option row with the custom speed mods defined in SpeedMods.txt.

StageAwardToLocalizedString
colorStageToColor( Stage s )

[02 Colors.lua]

StageToLocalizedString
colorStageToStrokeColor( Stage s )

[02 Colors.lua]

ActorStandardDecorationFromFile( string sMetricsName, string sFileName )

[02 ActorDef.lua]

ActorStandardDecorationFromFileOptional( string sMetricsName, string sFileName )

[02 ActorDef.lua]

ActorStandardDecorationFromTable( string sMetricsName, table t )

[02 ActorDef.lua]

StepsOrTrailToColor
StepsOrTrailToCustomDifficulty
StepsToCustomDifficulty
StringToBlend
tableTableStringLookup( table t, string group )

[02 Utilities.lua] Look up each value in a table, returning a table with the resulting strings.

TapNoteScoreToLocalizedString
voidTextBannerAfterSet( )

[02 TextBanner.lua] This function defines how the TextBanner is laid out.

ThemePrefRow
stringToEnumShortString( enum e )

[02 Enum.lua] Returns a string representing an enum starting from '_'. For example, passing PlayerNumber_P1 to this function will return P1.

voidTrace( string sString )

[00 init.lua] Alias for lua.Trace().

TrailToCustomDifficulty
stringURLEncode( string sInput )

Returns a string with characters escaped for URLs. (e.g. a space becomes '%20')

UndocumentedFeature
UnlockRewardTypeToLocalizedString
ThreadVariableVar( )

[01 base.lua] Alias for lua.GetThreadVariable.

stringVersionDate( )

Returns the current version's build date.

stringVersionTime( )

Returns the current version's build time.

voidWarn( string sString )

[00 init.lua] Alias for lua.Warn().

Weekday
floatWideScale( float ar43, float ar169 )

[04 WidescreenHelpers.lua] Depending on the screen width, scales between ar43 (4:3; 640px) and ar169 (16:9; 854px).

ActorFrameWrapInActorFrame( table children )

[02 ActorDef.lua] Wraps the children in an ActorFrame.

boolWriteGamePrefToFile( string name )

[03 GamePreferences.lua]

boolWritePrefToFile( string prefName, various value )

[03 UserPreferences2.lua] (internal) Writes user preference prefName to its config file with value being tostring'd.

intYear( )

Returns the current year.

variousassert( LuaReference v, string sAssertMessage )

Issues an error when v is false (or nil). Returns all arguments otherwise. sAssertMessage is an optional error message (the default is "assertion failed!").

floatclamp( float fValue, float fLow, float fHigh )

CLAMP is an all-female Japanese mangaka group that formed in the mid 1980s. Erm, I mean... Clamps fValue between fLow and fHigh.

class
voidcollectgarbage( string opt, float arg )

A generic interface to Lua's garbage collector. Performs different functions based on the value of opt.

colorcolor( string color )

Returns a color from a string. color can be in hex ("#FFFFFFFF") or 0..1 values ("1.0,1.0,1.0,1.0"), in RGBA order.

chunkdofile( string sFilePath )

[01 base.lua] "Override Lua's dofile to use our loadfile."

error
floatfapproach( float val, float other_val, float to_move )

[02 Utilities.lua]

voidforeach_ordered( table t, function f )

func takes a key and a value.

gcinfo
variousgetenv( string name )

[03 EnvUtils2.lua] Returns the value of name from the Env table.

getfenv
getmetatable
functionipairs( table t )

[01 base.lua] "Like ipairs(), but returns only values."

{various}ivalues( table t )

[01 base.lua] "Like ipairs(), but returns only values."

stringjoin( string delimiter, table list )

[02 Utilities.lua] Joins a table, splitting each item with delimiter, returning a string of the results.

load
chunkloadfile( string sFilePath )

[01 base.lua] "Override Lua's loadfile to use lua.ReadFile."

loadstring
intmbstrlen( string sString )

Returns the length of the multi-byte character string sString.

voidmodule( string name, ... )

Creates a module. See the Lua manual for more details.

newproxy
voidnext( table t, int index )

"Allows a program to traverse all fields of a table. Its first argument is a table and its second argument is an index in this table. next returns the next index of the table and its associated value." See the Lua manual for more details.

functionpairs( table t )

"Returns three values: the next() function, the table t, and nil, so that the construction for k,v in pairs(t) do body end will iterate over all key–value pairs of table t."

pcall
stringpname( PlayerNumber pn )

[02 Utilities.lua] Converts a PlayerNumber into a short string (e.g. "P1", "P2").

voidprint( string s )

[00 init.lua]

boolrawequal( various v1, varoius v2 )

"Checks whether v1 is equal to v2, without invoking any metamethod."

variousrawget( table t, various index )

"Gets the real value of t[index], without invoking any metamethod."

tablerawset( table t, int index, various value )

"Sets the real value of t[index] to value, without invoking any metamethod." The modified t is then returned.

voidrequire( string modname )

Loads the specified module. See the Lua manual for more information.

intround( float val, int decimal )

[02 Utilities.lua] Round a number.

floatscale( float x, float low1, float high1, float low2, float high2 )

Scales x, originally within low1 and high1, to fall between low2 and high2.

variousselect( various index, ... )

"If index is a number, returns all arguments after argument number index. Otherwise, index must be the string "#", and [it] returns the total number of extra arguments it received."

varioussetenv( string name, various value )

[03 EnvUtils2.lua] Sets the value of name to value in the Env table.

setfenv
setmetatable
tablesplit( string delimiter, string text )

[02 Utilities.lua] Splits a string at every occurence of delimiter, returning a table of the results.

tabletableshuffle( table t )

[02 Utilities.lua] Returns a shuffled version of t.

tabletableslice( table t, int num )

[02 Utilities.lua] Returns a slice of the specified table of size num.

booltobool( various v )

[02 Utilities.lua] Converts a string or number to a bool.

floattonumber( various e, int base )

Tries to convert e to a number. Returns nil if it can't convert the input to a number. (base is optional.)

stringtostring( various e )

Converts e to a string.

stringtype( various v )

Returns the type of the object as a string. See the Lua manual for valid return values.

variousunpack( table list, int i, int j )

"Returns the elements from the given table. This function is equivalent to return list[i], list[i+1], ···, list[j]" (i and j are optional; "by default, i is 1 and j is the length of the list.")

floatwrap( float val, float n )

[02 Utilities.lua]

xpcall

Enums

Enum AllowW1
Enum AttractSoundFrequency
Enum BannerCacheMode
Enum BlendMode
Enum CoinMode
Enum CourseSortOrders
Enum CourseType
Enum CullMode
Enum Difficulty
Enum DisplayBPM
Enum EarnedExtraStage
Enum EditMode
Enum EditState
Enum FileType
Enum GameController
Enum GetRankingName
Enum GoalType
Enum Grade
Enum HealthState
Enum HighResolutionTextures
Enum HighScoresType
Enum HoldNoteScore
Enum HorizAlign
Enum JudgmentLine
Enum LayoutType
Enum LightsMode
Enum Maybe
Enum MemoryCardState
Enum ModsLevel
Enum Month
Enum MultiPlayer
Enum MusicWheelUsesSections
Enum NotePart
Enum NoteType
Enum PaneCategory
Enum PeakComboAward
Enum PlayMode
Enum PlayerController
Enum PlayerNumber
Enum Premium
Enum ProfileSlot
Enum RadarCategory
Enum RandomBackgroundMode
Enum RankingType
Enum SampleMusicPreviewMode
Enum ScreenType
Enum SelectType
Enum ShowDancingCharacters
Enum SortOrder
Enum Stage
Enum StageAward
Enum StageResult
Enum StepsType
Enum StyleType
Enum TapNoteScore
Enum TapNoteScoreJudgeType
Enum TextGlowMode
Enum TextureMode
Enum TweenType
Enum UnlockRequirement
Enum UnlockRewardType
Enum VertAlign
Enum WheelItemDataType
Enum WheelState
Enum ZTestMode

Constants

ConstantValue
ASPECT_SCALE_FACTOR854
NUM_PLAYERS2
PLAYER_1'PlayerNumber_P1'
PLAYER_2'PlayerNumber_P2'
SAFE_HEIGHT36
SAFE_WIDTH64
SCREEN_BOTTOM480
SCREEN_CENTER_X427
SCREEN_CENTER_Y240
SCREEN_HEIGHT480
SCREEN_LEFT0
SCREEN_RIGHT854
SCREEN_TOP0
SCREEN_WIDTH854
_VERSION'Lua 5.1'
bottom'VertAlign_Bottom'
center'HorizAlign_Center'
left'HorizAlign_Left'
middle'VertAlign_Middle'
right'HorizAlign_Right'
top'VertAlign_Top'